Back in elementary school, when I was a video-game obsessed child, I
would make up levels for “Super Mario Bros.” Well, maybe it was “Super
Mario Bros. 3” — I can’t remember which game in the series, exactly —
but the point was I’d take a blank piece of paper and draw a scene from a
level that existed nowhere but in my imagination. It was exciting, this
act of taking a real thing and adding my own unique gloss to it. On
paper, I could create any gameplay elements you want — I wasn’t
restricted to what the developers had squeezed into the scant memory of
those blocky cartridges.
So naturally, I’m excited by “Super Mario Maker.” The game won’t be
out until September, but it already has me considering buying a Wii U
console just to play it.
The premise is simple: Players build new Mario levels within the
framework of “Super Mario Bros.,” “Super Mario Bros. 3,” “Super Mario
World,” or other classic games from the series, or simply browse the
levels other people have played. The trailer is pretty brilliant: It
starts with the legendary-to-gamers opening moments of the first Mario
game, but pretty quickly some unexpected elements appear, hinting at
just how easy “Super Mario Maker” will make it to riff on established
themes and game-design ideas.
Nintendo is also building a fascinating-looking social infrastructure
into the game. As the gamer’s guide Kotaku reported last week in a blog
post, “Mario Maker” players will be able to choose particular
level-builders to follow. Levels will be rated by other players, and the
number of times they’ve been played will be public. It stands to reason
that after the game’s release, a number of gamers will emerge from the
online woodwork and develop reputations as extremely talented designers
of challenging, inventive levels.
The natural comparison is, of course, to “Minecraft,” which is all
about people building big, ridiculous worlds, up to and including giant
replications of the USS Enterprise and the entire continent of Westeros
from “Game of Thrones.” “Mario Maker” won’t be nearly so free-form, of
course — the whole point is that the creativity is channeled within the
sidescrolling Mario framework — but I’m still anticipating some insanely
imaginative and fun levels.
Now, there’s always a chance that a game like this can fizzle. Maybe
the creation tools won’t be intuitive enough, or maybe people will just
get bored. There have, after all, been online tools released before that
let people build their own Mario levels (albeit ones that require a bit
more technical expertise than “Super Mario Maker” will). Still, I’m
optimistic.
Multiple generations have now been exposed to Mario, and there’s got
to be a lot of pent-up creative energy. I almost want to go back to pen
and paper and start designing levels right now. Have fun gaming folks!
This article “The new ‘Mario’ will let your imaginations run wild” first appealed Here
The new ‘Mario’ will let your imaginations run wild
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